Kaiba

Injustice 2 Review

“The Tale of Two Worlds continues…”
When the original Injustice came out, fanboys of the DCU and MK universes cheered on as you finally got to battle it out with your favorite superheroes and villains. But unlike the original, Injustice 2 decided to bring a lot more to the table and with one of the largest rosters (2nd to MK: Armageddon) as well as some new features, Netherrealm Studios brought it.

Story

Injustice 2 continues the story on Earth-2 with the Regime gone and Superman in prison. However, this brings the next threat that no one saw coming… Brainiac. The game begins with you reliving the last moments of Krypton where Brainiac has descended to “archive” the planet. In this moment, you relive the events through Kara’s (Supergirl) eyes as she is thrusted into space with an infant Superman to be the last remaining remnants of a dying civilization. Fast Forward a few years during the birth of the Regime as Superman has begun his push for absolute control by intervening at a riot at Arkham Asylum where Batman is trying to maintain order. During the events, Robin (aka Damien) kills Victor Zsasz and joins Superman’s Regime.

The story for Injustice 2 is set in the same style as the original, where each one takes place over chapters and has you following a specific character in that moment. Although it is an entertaining story with some great voice-overs (thank you Kevin Conroy), it does leave some empathetic moments lacking feeling and some rushed parts (such as Superman becoming a good guy all of a sudden) that really needed to be fleshed out with better cutscenes. Injustice 2 does give us some awesome moments that can leave you wanting more.

I give the story a 8 out of 10.

Story

Gameplay

Not much can be really said about the gameplay for Injustice 2. The control scheme is the same as the original, however they have made strides in fixing some issues that was in Injustice (such as hit detection) but there are still some issues with connecting combos and pulling off certain moves that can leave you frustrated. The other issue is with the Super Moves, when it comes to pulling off super moves you can be left in a fit of rage when you pull off the move and the opponent ether blocks it or throws a punch that negates it.

I give the gameplay a 7 out of 10.

Gameplay

Graphics

The graphics of Injustice have never disappointed and Injustice 2 makes it just that much better. From the subtly of the scenery to the fighters over the top, bombastic finishers, the team at Netherrealm Studios brought the best look possible. Another great point to show is the level of detail in the customization options for all the fighters along with the different shaders you can apply for a unique character that no two people will have.

The only downside is the lack of differences with the loading animations, if there were some additional concepts, Injustice 2 would show us what a fighting game should be.

I give the graphics a 8.5 out of 10.

Graphics

Multiplayer

Most fighting games have the same multiplayer as every other, but Injustice brings something to the table that none have done before. They introduced the Multiverse into the game. For those who don’t know what the Multiverse is, it is an infinite amount of Universes that have an infinite amount of possibilities (think here you are a chef, on another Earth you might be a cop). Well, the Multiverse in Injustice 2 is actually a collection of time sensitive worlds that feature MK’s famous towers where there might be a specific story involving a random character doing something random (the best I got to explain). When you complete a tower, you can be rewarded with Mother Boxes (which you can open for goodies), random gear, credits and more.

Although annoying at times (c’mon Boone, give us some easy or med towers), the Multiverse is (in my opinion) the best feature they have. With that, I give my score a +1.0.

Overall

I give the game a 7.8 out of 10, but with the Multiverse +1, my official score is 8.8 out of 10.

Final Score