Kaiba

No Man’s Sky Review

“Space, the final frontier, these are the voyages of a yuppy with too much time on his hands”
With a game vast as No Man’s Sky is and the fact that no two people will probably have the same experience, reviewing No Man’s Sky might be a little tricky. The game starts you off on a random planet in a random galaxy and basically says “here ya go”, other than a few minor tutorial missions (gopher missions), you are tasked with learning the basics in an attempt to gather resources to fix your downed space fighter (for those who preordered it you all ready have a working ship). After you finish these minor missions you are given the opprotunity to take off into space at any time to begin your journey.
Story
The story to No Man’s Sky is pretty basic, the concept is to get to the center of the universe (which depending on where you start can be pretty far away). As you travel, you discover new alien races and discover secrets of the Atlas, the supposed race that released the sentinels throughout this game’s universe. Unfortunately, this is where the story ends as every person that plays will receive a completely different set of experiences.
I give the story 4 out of 10.

Story

Graphics
No Man’s Sky has achieved something that no one else has… procedural generated game. With that, there is no real way to perform a QC check on graphics. Knowing this I only rated the graphics on a few issues that would generally screw over any other game that can perform QC. The graphics in No Man’s Sky has its own unique flavor much like the cell shading of Overwatch or Battleborn, but with the fact that the entire game is procedural generated its hard to truly judge it. But with No Man’s Sky, I have only run into a few issues with items such as draw distance (I know because its procedural generated, back off!) not loading the terrain fast enough to give you a true sense while flying around the surface or breaking atmosphere for the first time. Another item is the terrain, no not what you think. The item that sets it back is if a large mining area has plant life or other rocks that can’t be mined, they don’t seem to fall when the area they were resting on disappears. This can cause some unusual moments but if they can figure out how to give everything a weight and have it affected by gravity, it can be one of the coolest things since destroy able landscape premiered back on Red Faction.
I give the graphics 8 out of 10.

Graphics

Gameplay
The gameplay for No Man’s Sky was all around balanced except for a few items. Aiming your Multi-Tool was at times unusual as you are unable to look down the sites, while the aiming can be off at times when trying to hit an item (animal, sentinel or material) at max range. Other elements such as walking gives you the impression that you are wearing a bulky spacesuit. If No Man’s Sky can button up a few minor issues, the gameplay can rival that of any AAA title.
i give the gameplay 8.5 out of 10.

Gameplay

No Man’s Sky is an impressive game and for being the first of its kind with a company that is relatively new to the gaming genre, with that I give No Man’s Sky a 6.8 out of 10. keep on truckin’ space cadets.

Final Score